Food and basic goods are obviously the most important to get a grip on. That is with XX being a grain farm (with two fields), a veggy farm, cow farm, sheep farm, clay pit, olive grove etc. Given enough time to stabilize things, how many people can one (XX) provide for? What I really need is some approximate guidelines. I checked out the spreadsheet mentioned above, but it isn't all that easy to use. So for timber->furniture, the optimum rate seems 1:2. By the time they had cut down the 16th, the first had regrown. My timber camp in the middle of a forest produced 40 loads of timber per year, and they only used 16 trees in the forest. Timber camp: one tree is good for one load of timber. Considering that the distance between the clay digger and the clay pit is usually less than optimal, I think a 2:3 ratio for clay diggers vs factories is optimal. Luxury goods factories: 54 seconds to produce 1 load => 17.78 loads per yearĬlay digger right next to the clay pit was able to gather 44 loads of clay per year, which would supply 1.87 factories. That won't quite work since basic and luxury goods are consumed per house, not per person.Ī few tests of my own on production rates:īasic goods factories: they take 21 (game) seconds to produce 1 load, which comes down to 23.41 loads per year (one year is 960 seconds).
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