![]() Added new Mission ‘Concealment: Recovery’.We don't have a fixed timeframe for both these additions yet, as they will require careful testing, but we will have more to either say or show for next weeks update. ![]() In addition we are also investigating how to bring in "insurance" as a gameplay element, as there have been excellent suggestions from the community how to implement this in a fun and interesting way. The change we are investigating is to separate these two needs out - having an overall real-time limit that is quite generous (say 90 days) after which drop progress may be deleted, and a separate in-game timer that still meets our design objectives and could varying per drop to add pressure. ![]() However, we could store your data for quite some time and it doesn't need to be directly linked to the drop timer length. We need to have a real world time when we can delete the data from our servers, as it would progressively make the system unmanageable if we keep that data forever. Dean Hall, GamerunnerWe have been working on changes to how drop timers work to better balance the game for all players. ![]() We've been investigating how we can make these changes to better support the game Drop timers are an important mechanism for providing pressure to enhance the survival experience, but it's clear we need to make some changes to how these work.
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